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I've wanted to design and build my own video games since I had my first Atari 2600 as a kid. It wasn't until I discovered in 2018, that I had access to a game building engine that allowed me to actually make games. 

And so I have. Many are little more than rough, barely-functional prototypes, but a few have progressed beyond the Honeymoon stage and evolved in the playable, beatable games.

Sacrifice at Hollow Castle

Explore the seemingly deserted grounds of Hollow Castle and uncover its hidden secrets. Can you find all the treasures and escape or will you forever be trapped inside. Inspired by and loosely based on the old Atari 2600 SwordQuest series.

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